Keysletto Ra’Berrie CR 14
Male Halfling Rogue 15
CG Small Humanoid (Halfling)
Init + 14, Senses Perception + 22
AC 30, touch 21, flat-footed 20 (+ 5 armor, +10 Dex, +1 size, +4 natural)
hp 137 (15 d8 +45)
Fort +9, Ref +20, Will +8
Defensive Abilities Evasion, Improved Evasion, Improved Uncanny Dodge, Trap Sense +5
Spd 30 ft.
Melee: Harmonizer +5 Short Sword, Keen, Speed, +22/ +22/ +17/ +12 (1d4 +5/ 17-20/ x2) and +3 Corrosive, Returning, Speed Silver Dagger +25/ +25/ +25/ +20/ +15 (1d3 +3 + 1d6 acid/ 17-20/ x2)
Ranged +3 Corrosive, Keen, Returning, Speed Silver Dagger Silver: Affects Silver-vulnerable creature +25/ +25/ +25/ +20/ +15 (1d3 +4 + 1d6 acid/ 17-20/ x2)
Special Attacks Sneak Attack + 8d6, Sniper’s Eye
Str 12, Dex 24/30, Con 16, Int 17, Wis 14, Cha 17
Base Atk +11, CMB +11, CMD 31
Feats: Improved Critical Dagger Improved Initiative, Improved Two-weapon Fighting, Lucky Halfling (1/day), Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Rogue Weapon Proficiencies, Two-weapon Defense, Two-weapon Fighting, Weapon Finesse, Weapon Focus: Dagger
Skills Acrobatics +27, Appraise +17, Bluff +13, Climb +15, Craft (Locks) +11, Diplomacy +16, Disable Device +35, Disguise +14, Escape Artist +24, Fly +12, Intimidate +8, Knowledge (Dungeoneering) +12, Knowledge (Local) +19, Perception +22, Sense Motive +13, Sleight of Hand +28, Stealth +32, Survival +9, Swim +6, Use Magic Device +15
Languages Common, Dwarven, Elven, Goblin, Halfling
SQ Fast Stealth (Ex), Fearless, Surprise Attacks (Ex), Trapfinding +7
Combat Gear +3 Corrosive, Keen, Returning, Speed Silver Dagger Silver: Affects Silver-vulnerable creature
Other Gear Amulet of Natural Armor +4, Belt of Incredible Dexterity, +6, Boots of Striding and Springing, Bracers of Armor, +5, Goggles of Night
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Fearless +2 morale bonus vs Fear saves.
Improved Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. If you fail you take half damage.
Improved Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed. You cannot be
flanked unless the attacker is Level 19.
Lucky Halfling ( 1/day), roll a saving throw for an ally along with them. They may use either result.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get -4 to hit when shooting or throwing into combat.
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at minus 2.
Sneak Attack + 8d6 damage if you flank your target or your target is flat-footed.
Sniper’s Eye (Ex) Can use ranged sneak attack vs. targets with concealment.
Surprise Attacks (Ex) Opponents are always flat-footed against you in the surprise round.
Trap Sense (Ex) +5 bonus on reflex saves and AC against traps.
Trapfinding +7 to find or disable traps.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.