Shadow-walkers are people who have experienced a magical ritual of the god Mask that attunes a person’s body to shadow. Similar to shades, they gain powers in shadow and darkness. Jalaunther Ithbreeiur, high priest of the Maskarran temple in Thesk, discovered a rite sacred to his deity called the Ritual of Shadow Walking. This ritual exchanges some of the recipient’s life force for shadowstuff. The recipient appears exactly the same as before, although her shadow stands out as crisp and dark even in overcast situations. The Shadowmasters use this ritual to allow their agents to enter and leave difficult spots with ease, and they normally work in pairs, with two agents transporting together to the site of the intended crime.

Creating a Shadow-walker

“Shadow-walker” is a template that can be applied to any humanoid (referred to hereafter as the “base character”). It uses all of the base character’s statistics and special abilities except as noted here.

Special Attacks: A shadow-walker retains all the special attacks of the base character. The shadow-walker also gains the ability to manipulate shadows, granting her access to various spell-like abilities based on her character level, as shown in the table below. These spell-like abilities are as the spells cast by a sorcerer of the base character’s level.


Shadow mask 3/day

Dimension door 1/day (self only,)

Darkness 3/day

Dimension door 2/day

Shadow spray 3/day

Shadow walk 1/day

Displacement 2/day

Dimension door 3/day

Evard’s black tentacles 1/day

Shadow walk 3/day

A shadow-walker cannot use any of her spelllike abilities in an area of bright light (sunlight or the radius of a daylight spell.

Special Qualities: A shadow-walker retains all the base character’s special qualities, and also gains those special qualities listed below.

Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or daylight spell) blinds a shadow-walker for 1 round. In addition, she takes a -1 penalty on all attack rolls, saves and checks when operating in bright light.

Darkvision (Ex): The character gains darkvision with a 60-foot range if she does not have darkvision already.

Abilities: Adjust from the base character as follows: Dex +2, Con -2.

Skills: Shadow-walkers gain a +4 racial bonus on Hide checks.

Level Adjustment: Same as the base character +1.


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