The Predators

The Predators are a dangerous group of highly trained adventering group of mercenaries that hire themselves out as bounty hunters and assassins.

It is comprised of three members, Finingal (Elven Ranger/Rogue/Assassin), Bratha (Human Female Rogue/Fighter/Druid) and Ursa (Werebear Barbarian/Fighter)

Party

FinnsmallFinn CR 15
Male Elf Assassin 2 Ranger (Falconer) 10 Rogue 4
LE Medium Humanoid (Elf)
Init +10, Senses Low-Light Vision, Perception +24
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DEFENSE
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AC 26, touch 17, flat-footed 19 ( +6 armor, +6 Dex, +3 natural, +1 dodge)
hp 142 (10d10 + 6d8 +32)
Fort +14, Ref +21, Will +11
Defensive Abilities Evasion, Improved Uncanny Dodge (Lv >=10), Trap Sense +1, Immune sleep, Resist +1 Save Bonus against Poison, Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee +2 Flaming Curve blade, elven Upon command, a flaming weapon is sheathed in fire. +20/ +15/ +10 (1d10 +5 +1d6 Fire/ 18-20/ x2)
Ranged +3 Shocking Burst, Speed Paueliel Longbow, Composite Paueliel: Weighs half as much as normal. +21/ +21/ +21/ +16/ +11 (1d8 +6 + 1d6 Shock/ 19-20/ x3)
Special Attacks Death Attack (DC 16), Sneak Attack + 3d6, Sniper’s Eye
Ranger (Falconer) Spells Known (CL 7, 14 melee touch, 18 ranged touch):
3 (1/day) Darkvision (DC 16)
2 (2/day) Cure Light Wounds (DC 15), Hunter’s Eye
1 (3/day) Lead Blades (DC 14), Longstrider (DC 14), Gravity Bow (DC 14)
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STATISTICS
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Str 14, Dex 23, Con 14, Int 19, Wis 17, Cha 18
Base Atk +14, CMB +16, CMD 33
Feats Assassin Weapon Proficiencies, Clustered Shots, Dodge, Elven Weapon Proficiencies, Endurance, Focused Shot +4, Improved Critical: Longbow, Improved Initiative, Point Blank Shot, Precise Shot, Rapid Shot, Rogue Weapon Proficiencies, Weapon Finesse, Weapon Focus: Longbow

Skills Acrobatics +24, Appraise +18, Bluff +13, Climb +11, Craft (Bows) +9, Disable Device +19, Disguise +10, Escape Artist +21, Handle Animal +17, Intimidate +8, Knowledge (Dungeoneering) +14, Knowledge (Geography) +12, Knowledge (Local) +12, Knowledge (Nature) +12, Linguistics +9, Perception +24, Ride +13, Sense Motive +17, Sleight of Hand +18, Stealth +20, Survival +22, Swim +9, Use Magic Device +12

Languages Celestial, Common, Draconic, Elven, Gnoll, Goblin, Orc, Sylvan
SQ Animal Companion Link (Ex), Elven Magic, Enemies: Fey (2 bonus) (Ex), Enemies: Humanoids
(Human) (
4 bonus) (Ex), Enemies: Outsiders (Good) (4 bonus) (Ex), Fast Stealth (Ex), Poison Use, Share Spells with Companion (Ex), Swift Tracker (Ex), Swoop for the Kill (Ex), Terrains: Forest (4 bonus) (Ex), Terrains: Plains (+2 bonus) (Ex), Track +5, Trapfinding +2, Woodland Stride (Ex)

Combat Gear: 2 Flaming Curve blade, +3 Shocking Burst, Speed Paueliel Longbow, Composite
Paueliel: Weighs half as much as normal.; Other Gear Amulet of Natural Armor +3, Bag of Holding I, Bracers of Armor, +6, Cloak of Resistance, +3, Efficient Quiver
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SPECIAL ABILITIES
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+1 Save Bonus against Poison +1 bonus to saves vs Poison.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Death Attack (DC 16) (Ex) You can kill or render a target helpless for 1d6
2 rounds with a prepared sneak attack.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Fey ( +2 bonus) (Ex) +2 to rolls vs Fey.
Enemies: Humanoids (Human) ( +4 bonus) (Ex) +4 to rolls vs Humanoids (Human).
Enemies: Outsiders (Good) ( +4 bonus) (Ex) +4 to rolls vs Outsiders (Good).
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Focused Shot +4 Make a single bow or crossbow attack, adding your INT modifier to the damage roll as precision damage.
Improved Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed. You cannot be
flanked unless the attacker is Level 10.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it’s within 5 feet.
Sneak Attack + 3d6 damage if you flank your target or your target is flat-footed.
Sniper’s Eye (Ex) Can use ranged sneak attack vs. targets with concealment.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Swoop for the Kill (Ex) At 6th level, when outdoors, a falconer can direct his feathered companion to strike an enemy from high above. His feathered companion gains the following trick as a bonus trick.
Swooping Charge (DC 20 bird): The falconer’s bird compan
Terrains: Forest ( +4 bonus) (Ex) +4 to rolls vs Forest.
Terrains: Plains ( +2 bonus) (Ex) +2 to rolls vs Plains.
Track +5 to survival checks to track.
Woodland Stride (Ex) Move through undergrowth at normal speed.

SCREECH, ANIMAL COMPANION CR 9
Male Owl
NE Small Animal
Init +5, Senses Low-Light Vision, Perception +6
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DEFENSE
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AC 30, touch 18, flat-footed 25 ( +4 armor, +5 Dex, +1 size, +8 natural, +2 deflection)
hp 69 ( +18)
Fort +8, Ref +11, Will +5
Defensive Abilities Evasion
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OFFENSE
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Spd 10 ft, Flight (80 feet, Average)
Melee Bite (Owl) +11 (1d6 +4/ 20/ x2) and
Talon x2 (Owl) +11 x2 (1d6 +4/ 20 /x2)
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STATISTICS
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Str 15, Dex 20, Con 14, Int 2, Wis 14, Cha 6
Base Atk +6, CMB +7, CMD 24
Feats Death from Above, Flyby Attack, Improved Natural Armor, Improved Natural Attack: Bite (Owl), Improved Natural Attack: Talon x2 (Owl), Multiattack (Multiattack / Extra Attack)
Tricks Swooping Charge [Trick]

Skills Acrobatics +9, Escape Artist +6, Fly +11, Perception +6, Stealth +17
SQ Devotion +4 (Ex), Multiattack / Extra Attack, Swooping Charge [Trick]
Other Gear Amulet of Mighty Fists +2, Bracers of Armor, +4, Ring of Protection, +2
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SPECIAL ABILITIES
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Death from Above Gain +5 bonus on attack rolls when charging from higher ground or flying
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Flyby Attack You can take a standard action during your move action while flying.
Swooping Charge [Trick] The falconer’s bird companion flies up and then swoops down into a charge. To perform this trick, the companion must be able to fly, and it must be outdoors or someplace with enough room for the bird to fly great distances.

BrathsmallBratha CR 11
Male Human (Shoanti) Druid 4 Fighter 4 Rogue 4
NE Medium Humanoid (Human)
Init 10, Senses Darkvision (60 feet), Perception +18
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DEFENSE
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AC 28, touch 17, flat-footed 21 ( +7 armor, +1 shield, +6 Dex, +3 natural, +1 dodge)
hp 176 (4d10 +8d8 +72)
Fort +14, Ref +12, Will +9
Defensive Abilities Bravery +1, Evasion, Trap Sense +1, Uncanny Dodge
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OFFENSE
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Spd 40 ft.
Melee +5 Corrosive, Keen, Speed Silver Dagger Silver: Affects Silver-vulnerable creatures, reduced +19/ +19/ +14 (1d4 +6 + 1d6 acid/ 17-20/ x2) and Sylvan Scimitar +14/
9 (1d6 +5/ 15-20/ x2)
Special Attacks Sneak Attack + 2d6
Spell-Like Abilities Fire Bolt ( 6/ day)
Druid Spells Known (CL 4, 12 melee touch, 16 ranged touch):
2 (3/day) Flaming Sphere (DC 15), Chill Metal (DC 15), Endure Elements, Communal (DC 15), Produce Flame
1 (4/day) Longstrider (DC 14), Cure Light Wounds (DC 14), Burning Hands (DC 14), Entangle (DC 14), Ray of Sickening (DC 14)
0 (at will) Resistance (DC 13), Know Direction (DC 13), Light, Cure Minor Wounds (DC 13)
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STATISTICS
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Str 14, Dex 20/22, Con 18/20, Int 14, Wis 17, Cha 15
Base Atk +10, CMB +12, CMD 29

Feats Dodge, Double Slice, Druid Weapon Proficiencies, Improved Critical: Scimitar, Improved Initiative, Improved Two-weapon Fighting, Rogue Weapon Proficiencies, Toughness +12, Two-weapon Defense, Two-weapon Fighting, Weapon Finesse, Weapon Focus: Scimitar

Skills Acrobatics +11, Diplomacy +8, Disable Device +15, Escape Artist +14, Handle Animal +6, Heal +15, Intimidate +9, Knowledge (Geography) +7, Knowledge (Nature) +18, Knowledge (Planes) +6, Knowledge (Religion) +4, Perception +18, Sense Motive +10, Sleight of Hand +12, Spellcraft +17, Stealth +21, Survival +13, Swim +6 Modifiers Darkvision

Languages Common, Druidic, Elven, Orc, Shoanti
SQ Armor Training 1 (Ex), Druid Domain: Fire, Fast Stealth (Ex), Nature Sense (Ex), Resist Nature’s Lure (Ex), Spontaneous Casting, Trackless Step (Ex), Trapfinding +2, Wild Empathy +6 (Ex), Wild Shape (1/ day) (Su), Wild Shape (Beast Shape I: Small – Medium animal), Woodland Stride (Ex)

Combat Gear 5 Corrosive, Keen, Speed Silver Dagger Silver: Affects Silver-vulnerable creatures, reduced , Sylvan Scimitar.
Other Gear Amulet of Natural Armor +3, Belt of Physical Might, DEX & CON +2, Boots of Striding and Springing, Bracers of Armor, +7
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Druid Domain: Fire Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Fire Bolt ( 1d6 +2) (6/day) (Sp) 30’ Ranged touch attack deals 1d6
2 Fire damage.
Resist Nature’s Lure (Ex) +4 save vs. effects from Fey and effects using plants.
Sneak Attack +2d6 damage if you flank your target or your target is flat-footed.
Spontaneous Casting The Druid can convert stored spells into Summon Nature’s Ally spells.
Trackless Step (Ex) You do not leave a trail as you move through natural suroundings.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 to find or disable traps.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (1/ day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Beast Shape I: Small – Medium animal) You may use your Wild Shape ability to become an animal.
Woodland Stride (Ex) Move through undergrowth at normal speed.

UrsasmallURSA CR 9
Male Human Barbarian 5 Fighter (Savage Warrior) 4
CE Large Humanoid (Human, Shapechanger)
Init +1, Senses Low-Light Vision, Scent, Perception +16
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DEFENSE
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AC 22, touch 11, flat-footed 20 ( +1 Dex, minus 1 size, +11 natural, +1 dodge)
hp: 138 ( 5d 12 +4d 10 +54)
Fort: +16, Ref +6, Will +7
Defensive Abilities: Improved Uncanny Dodge, Trap Sense +1, DR 10/silver, Resist Spark of Life
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OFFENSE
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Spd 40 ft.
Melee (M) Unholy Greataxe +2 An unholy weapon is imbued with unholy power. This power makes the weapon +16/ +11 (1d12 +11 + 2d6 vs. good/ 19-20/ x3) and Bite (Werebear, Natural) +15 (2d6 +7/ 19-20/ x2) and
Claw x2 (Werebear, Natural) +15 x2 (1d8 +7/ 20/ x2) or
(M) Sword of Life Stealing +15/ +10 (1d8 +9/ 19-20/ x2)
Space 10 ft. Reach 10 ft.
Special Attacks Curse of Lycanthropy (DC 15), Grab, Night Vision
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STATISTICS
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Str 22/24, Dex 13, Con 16/21, Int 12, Wis 12/14, Cha 6
Base Atk +9, CMB +17 ( +21 Grappling), CMD 29

Feats Alertness, Dodge, Improved Critical: Bite, Improved Critical: Greataxe, Improved Natural Attack: Bite (Werebear, Natural), Point Blank Shot, Toughness +9, Weapon Focus: Greataxe, Weapon Specialization: Greataxe

Skills Climb +11, Diplomacy +0, Escape Artist +4, Fly -1, Handle Animal +4, Heal +3, Intimidate +10, Knowledge (Geography) +2, Knowledge (Local) +2, Knowledge (Nature) +5, Perception +16, Sense Motive +12, Stealth +0, Survival +14, Swim +11

Languages Common, Elven
SQ Armor Training 1 (Ex), Change Forms (Su), Fast Movement +10 (Ex), Lycanthropic Empathy +11 (Ex), Rage (15 rounds/day) (Ex), Swift Foot (Ex)

Combat Gear: Unholy Greataxe +2, Hide Armor +3, Sword of Life Stealing
Other Gear: Amulet of Natural Armor +3, Boots of the Winterlands, Cloak of Resistance, +3
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SPECIAL ABILITIES
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Armor Training 1 (Ex) Worn armor minus 1 check penalty, 1 max DEX.
Change Forms (Su) Change into Hybrid or Animal forms.
Curse of Lycanthropy (DC 15) (Su) Bitten enemy must pass DC 15 Fortitude save or contract
lycanthropy.
Damage Reduction (10 /silver) You have Damage Reduction against all except Silver attacks.
Fast Movement 10’ (Ex) 10 feet to speed, unless heavily loaded.
Grab (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Improved Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed. You cannot be
flanked unless the attacker is Level 9 or more.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Lycanthropic Empathy +11 (Ex) Improve the attitude of your type of animal, as if using Diplomacy.
Night Vision (Ex) While raging, you gain darkvision 60’.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rage (15 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Scent (Ex) Detect opponents within 15 feet by sense of smell.
Spark of Life +1 (Ex) +1 save vs. energy drain and death effects.
Swift Foot (Ex) While raging, your Speed increases by 5’.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.

The Predators

Kingmaker Lord_AO