Happs Bydon

Bandit

Description:

Happs
Happs Bydon
Male Human Ranger 2
LE Medium Humanoid (Human)
Init 3; Senses Perception +6
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DEFENSE
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AC 15, touch 13, flat-footed 12 (
2 armor, 3 Dex)
hp 26 (2d10
9)
Fort 6, Ref +6, Will +3
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OFFENSE
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Spd 30 ft.
Melee Dagger +4 (1d4 +2/19-20/x2) and
Unarmed Strike +4 (1d3 +2/20/x2)
Ranged Longbow, Comp. (Str +2) +5 (1d8
2/20/x3)
Ranger Spells Known (CL 0, 4 melee touch, 5 ranged touch):
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STATISTICS
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Str 14, Dex 16, Con 16, Int 8, Wis 12, Cha 10
Base Atk 2; CMB +4; CMD 17
Feats Iron Will, Point Blank Shot, Toughness +3
Skills Appraise +1, Bluff +2, Handle Animal +5, Intimidate +4, Knowledge (Nature) +3, Perception +6,Ride +7, Sense Motive +2, Stealth +7, Survival +5
Languages Common
SQ Enemies: Humanoids (Elf) (
2 bonus) (Ex), Track 1, Wild Empathy +2 (Ex)
Combat Gear: leather armor, dagger, composite longbow (
2 Str) with 20 arrows, 2 days of
trail rations, silver Stag Lord amulet
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SPECIAL ABILITIES
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Enemies: Humanoids (Elf) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Elf).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Track +1 +1 to survival checks to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Bio:

During Combat Happs is overconfident and enjoys boasting
during battle, calling out attacks and hollow threats that he’s
ill-equipped to carry out. As a battle progresses, if his insults
and threats continue to fail, he grows increasingly grim and
quiet. He prefers to fight with his longbow, letting his men
take the risks in melee.

Happs Bydon

Kingmaker Lord_AO