Jhod Kavken

Description:

Jhod Kaven
Male Human Cleric 4
NG Medium Humanoid (Human)
Init 1, Senses: Perception +5
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DEFENSE
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AC 12, touch 9, flat-footed 12 (2 armor, +1 shield, 1 Dex)
hp 26 (4d8 +4)
Fort +5, Ref +0, Will +8
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OFFENSE
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Spd 30 ft.
Melee: Mace, Light +3 (1d6/20/x2) and Shield, Light Steel 1 (1d3/20/x2)
Special Attacks Wooden Fists (7 rounds/day)
Spell-Like Abilities Rebuke Death (7/day)
Cleric Spells Known: (CL 4, 3 melee touch, 2 ranged touch):
2 (3/day) Delay Poison (DC 16), Barkskin, Cure Moderate Wounds (DC 16), Hold Person (DC 16)
1 (4/day) Shield of Faith (DC 15), Cure Light Wounds (DC 15), Bless, Entangle (DC 15), Detect Evil
0 (at will) Detect Poison, Stabilize, Detect Magic, Cure Minor Wounds (DC 14)
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STATISTICS
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Str 10, Dex 8, Con 13, Int 12, Wis 18, Cha 14
Base Atk +3; CMB +3; CMD 12
Feats: Extra Channel, Improved Channel, Reach Spell
Skills: Acrobatics 2, Appraise +5, Bluff +3, Climb -1, Diplomacy +6, Fly -2, Heal +9, Knowledge (Arcana) +6, Knowledge (Nature) +3, Knowledge (Planes) +6, Knowledge (Religion) +7, Linguistics +5, Perception +5, Sense Motive +8, Spellcraft +5, Stealth -2, Swim -1
Languages: Common, Dwarven, Orc
SQ: Aura (Ex), Channel Positive Energy 2d6 (7/day) (DC 16) (Su), Cleric Domain: Healing, Cleric Domain: Plant, Nature Variant Channeling (±1 Sacred), Spontaneous Casting
Combat Gear: Leather, Mace, Light, Shield, Light Steel;
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Channel Positive Energy 2d6 (7/day) (DC 16) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain: Plant Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants.
Nature Variant Channeling (±1 Sacred) Enhanced heal/harm for animals aand fey
Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher.
Rebuke Death (7/day) (Sp) Heal 1d4
2 damage to creatures at negative HP
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Wooden Fists +2 (7 rounds/day) (Su) Unarmed attacks are lethal, do not provoke AoO, and gain +2 damage.

Bio:

Jhod Kavken

Kingmaker Lord_AO