Marsember

Description:

Marsember (NG Human Wizard 14)
Marsemberbig

Bio:

MARSEMBER CR 13
Male Human Wizard 14
NG Medium Humanoid (Human)
Init +3; Senses Perception +13
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DEFENSE
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AC 26, touch 16, flat-footed 22 ( +7 armor, +3 Dex, +3 natural, +1 dodge)
hp 94 ( 14d6 +28)
Fort +10, Ref +11, Will +17
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OFFENSE
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Spd 30 ft.
Melee Staff of Power +9/ +4 ( 1d6 +2/ 20/ x2) and
Unarmed Strike +7/ +2 ( 1d3/ 20/ x2)
Wizard Spells Known (CL 14, 7 melee touch, 10 ranged touch):
7 ( 3 /day) Banishment (DC 26), Power Word Blind, Limited Wish
6 ( 4 /day) True Seeing (DC 25), Chain Lightning (DC 25), Flesh to Stone (DC 25), Disintegrate (DC 25)
5 ( 5 /day) Dismissal (DC 24), Feeblemind (DC 24), Teleport, Cone of Cold (DC 24), Cone of Cold (DC 24)
4 ( 6 /day) Stoneskin (DC 23), Ice Storm, Ice Storm, Dimension Door, Enervation, Ball Lightning (DC 23)
3 ( 6 /day) Fireball (DC 22), Fireball (DC 22), Fireball (DC 22), Lightning Bolt (DC 22), Displacement (DC 22), Dispel Magic
2 ( 6 /day) Web (DC 21), Knock, Blindness/Deafness (DC 21), See Invisibility (DC 21), Invisibility (DC 21), Invisibility (DC 21)
1 ( 7 /day) Magic Missile, Shield (DC 20), Mage Armor (DC 20), Comprehend Languages (DC 20), Endure Elements (DC 20), Color Spray (DC 20), Feather Fall (DC 20)
0 (at will) Resistance (DC 19), Open/Close (DC 19), Light, Detect Magic
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STATISTICS
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Str 11, Dex 17, Con 14, Int 28, Wis 18, Cha 12
Base Atk +7; CMB +7; CMD 23
Feats Brew Potion, Combat Casting, Craft Magic Arms & Armor, Craft Staff, Craft Wand, Craft Wondrous Item, Dodge, Extend Spell, Forge Ring, Magical Aptitude, Scribe Scroll, Wizard Weapon Proficiencies
Skills Acrobatics +4, Appraise +20, Bluff +8, Climb +2, Craft (Alchemy) +16, Craft (Jewelry) +16, Craft (Tattoo) +16, Diplomacy +7, Disguise +5, Escape Artist +10, Fly +10, Handle Animal +2, Heal +10, Intimidate +2, Knowledge (Arcana) +26, Knowledge (Geography) +21, Knowledge (History) +20, Knowledge (Nobility) +18, Knowledge (Planes) +26, Knowledge (Religion) +21, Linguistics +16, Perception +13, Ride +5, Sense Motive +18, Spellcraft +30, Stealth +11, Survival +11, Swim +5
Languages Aboleth, Abyssal, Aquan, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin,
Infernal, Orc, Sylvan, Terran
SQ Bonded Object: Staff of Power ( 1 /day) (Sp), Hand of the Apprentice (12/day) (Su), Metamagic Mastery ( 4 /day) (Su)
Combat Gear Staff of Power; Other Gear Amulet of Natural Armor +3, Bracers of Armor, +7, Cloak of Resistance, +2, Goggles of Night
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SPECIAL ABILITIES
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Bonded Object: Staff of Power ( 1 /day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Hand of the Apprentice ( 12/day) (Su) Throw the melee weapon you are holding 12/day.
Metamagic Mastery ( 4/day) (Su) Apply a metamagic feat you know for free 4/day.

Marsember

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