Rama-Teth Ankh

Description:

Rama
Rama-Teth Ankh
Male Human Wizard 9
LN Medium Humanoid (Human)
Init 9; Senses Perception +7
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DEFENSE
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AC 17, touch 13, flat-footed 16 (
4 armor, +1 Dex, +2 deflection)
hp 38 (9d6)
Fort +6, Ref +7, Will +11
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OFFENSE
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Spd 30 ft.
Melee +3 Frost, Keen Adamantine Dagger
Adamantine: Ignore hardness less than 20. Upon comman +7 ( 1d4 +3/ 17-20 /x2)
Wizard Spells Known (CL 9, 4 melee touch, 5 ranged touch):
5 (1/day) Break Enchantment (DC 18)
4 (2/day) Charm Monster (DC 17), Scrying (DC 17), Scrying (DC 17)
3 (4/day) Tongues (DC 16), Tongues (DC 16), Fireball (DC 16), Dispel Magic, Fly (DC 16)
2 (5/day) Misdirection, Mirror Image (DC 15), Detect Thoughts (DC 15), Detect Thoughts (DC 15)
1 (5/day) Magic Missile, Mage Armor (DC 14), Comprehend Languages (DC 14), Endure Elements (DC
14), Charm Person (DC 14), Feather Fall (DC 14)
0 (at will) Mage Hand, Open/Close (DC 13), Read Magic (DC 13), Light
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STATISTICS
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Str 10, Dex 12, Con 10, Int 17, Wis 14, Cha 13
Base Atk +4; CMB +4; CMD 17
Feats Combat Casting, Craft Wand, Improved Initiative, Scholar: Knowledge (Arcana), Knowledge
(Planes), Scribe Scroll, Silent Spell, Skilled Driver: Air, Spell Penetration, Wizard Weapon Proficiencies
Skills Acrobatics +2, Appraise +7, Bluff +2, Climb +1, Craft (Calligraphy) +7, Diplomacy +10, Intimidate +2, Knowledge (Arcana) +17, Knowledge (Geography) +10, Knowledge (History) +11, Knowledge (Local) +11, Knowledge (Nobility) +10, Knowledge (Planes) +10, Knowledge (Religion) +9, Linguistics +7, Perception +7, Sense Motive +7, Spellcraft +15, Stealth +2
Languages Celestial, Common, Draconic, Dwarven, Elven
SQ Bonded Object: +3 Frost, Keen Adamantine Dagger Adamantine: Ignore hardness less than 20.
, Divination, Diviner’s Fortune +4 (6/day) (Sp), Forewarned +4 (Su), Illusion, Necromancy, Scrying Adept (Su)
Combat Gear +3 Frost, Keen Adamantine Dagger Adamantine: Ignore hardness less than 20.
Upon comman; Other Gear Bracers of Armor, +4, Brooch of Shielding, Cloak of Resistance, +3, Eyes of the Eagle, Ring of Protection, +2
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SPECIAL ABILITIES
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Bonded Object: +3 Frost, Keen Adamantine Dagger Adamantine: Ignore hardness less than 20.
DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Diviner’s Fortune +4 (6/day) (Sp) Creature touched gains +4 to attackrolls, skill checks, ability checks, and saving throws for 1r.
Forewarned +4 (Su) Always act in surprise round. Initiative bonus. Init = 20 at level 20.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Scholar: Knowledge (Arcana), Knowledge (Planes) +2 bonus on two Knowledge skills
Scrying Adept (Su) At 8th level, you are always aware when you are being observed via magic, as if you had a permanent detect scrying. In addition, whenever you scry on a subject, treat the subject as one step more familiar to you. Very familiar subjects get a -10 pena
Silent Spell Cast a spell with no verbal components. +1 Level.
Skilled Driver: Air Gain +4 bonus on driving checks with made with one vehicle
Spell Penetration +2 to caster levels checks to overcome spell resistance.

Bio:

Ramas-Teth is a Mulhorandi diviner and worshiper of Thoth. The second son of a powerful trading family, he used his inherited wealth to pay for his magical training, finishing his studies well ahead of schedule. Ramas-Teth is accustomed to dealing with foreigners and people of power, speaks several languages, and keeps an excellent library at his personal estate.

Ramas-Teth is a skilled diplomat and has served many times to smooth tensions between western and eastern lands. He is extremely well respected in Skuld and enjoys making scrolls, especially of westerners spells.

Rama-Teth Ankh

Kingmaker Lord_AO