Female Half Drow Rogue 10
CG Medium Humanoid (Elf)
Init +11, Senses Darkvision 60’ feet, Low-Light Vision, Perception + 17
AC 32, touch 18, flat-footed 24 ( +8 armor, +1 shield, +7 Dex, +5 natural, +1 dodge)
hp 100 (10 d8 + 20)
Fort +5, Ref +14, Will +5
Defensive Abilities Evasion, Improved Evasion, Improved Uncanny Dodge, Trap Sense +3
Resist cold 10, Elven Immunities
Spd 40 ft.
Melee Longfang +17/ +17/ +12 (1d4 + 5/ 17 to 20/x2) and
Quickspark + 16/ +16/ +11 (1d4 + 4/ 17 to 20/x2)
Special Attacks Sneak Attack + 5d6
Str 12, Dex 24, Con 15, Int 16, Wis 14, Cha 18/20
Base Atk +7 CMB +8 CMD 26
Feats: Dodge, Double Slice, Improved Initiative, Improved Two-weapon Fighting, Rogue Weapon
Proficiencies, Two-weapon Defense, Two-weapon Fighting, Weapon Finesse, Weapon Focus: Dagger

Skills: Acrobatics +16, Appraise +13, Bluff +16, Climb +9, Diplomacy +16, Disable Device +21, Disguise +11, Escape Artist +16, Heal +6, Intimidate +9, Knowledge (Geography) +11, Perception +17, Perform (Dance) +11, Profession (Barkeep) +8, Ride +8, Sense Motive +15, Sleight of Hand +20, Stealth +20, Survival +4, Swim +6, Use Magic Device +13

Languages Common, Drow Sign Language, Elven, Goblin, Undercommon

SQ Fast Stealth (Ex), Poison Use (Ex), Ring of Freedom of Movement, Trapfinding +5

Combat Gear: Longfang, Quickspark; Other Gear Amulet of Natural Armor 5, Boots of Striding and Springing, Bracers of Armor, +8, Headband of Alluring Charisma, +2, Portable Hole (empty), Ring of Cold Resistance, Minor, Ring of Freedom of Movement
Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elven Immunities +2 save bonus vs Enchantments.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Improved Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. If you fail you take half damage.
Improved Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed. You cannot be
flanked unless the attacker is Level 14
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Ring of Freedom of Movement This gold ring allows the wearer to act as if continually under the effect of a freedom of movement spell. Moderate abjuration; CL 7th; Forge Ring, freedom of movement; Price 40,000 gp.
Sneak Attack 5d6 damage if you flank your target or your target is flat-footed.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Trapfinding +5 +5 to find or disable traps.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.


Zhai is a half-drow, half-wood elf rogue whom gained fame during the Era of Upheaval and was valued for her use of twin daggers. Zhai was raised in the wood elf village of Cedarleaf by her drow mother and wood elf father, until they were killed indirectly by the slaad Ygorl in a raid against the town.

Feeling insecure in the home of the wood elves, Zhai left them and became a rogue. She was captured by orcs attacking a town but was freed by Rannek during the battle. Soon thereafter, Zhai eventually gained a reputation for herself, her deeds in Damara gaining the favor of most common folk, for helping others.

After aquiring a fair amount of wealth she knew she couldn’t settle down in Damara without being hasseled and so she moved south to Shaar. There she qpened a new Tavern.


Kingmaker Lord_AO